Final Fantasy XIII | Adamantoise 1:29 Speedrun and Farming Guide

Post-Game Adamantoise, Adamantortoise Speed Run & Farming Guide (No Summon / Shrouds)
Hi everyone, back for more guides in FF13, Now here are some guidelines and stable tactics on how to dismantle these beast into pieces as fast as possible so it will be a convenient source of Gil, CP and Trapezohedrons for tier three weaponry. Note that this method doesn’t include Summoning or using Shrouds in the reason of the party can now fight the turtles head on with their own strength at this point of game (Post-game) and I’m not in favor of using summoning technique.

I rather prefer battles that are fair and square relying in my own skills. I am not saying I didn’t use the summon tech, actually did it couple times before post-game. Until I knew that the party can stand on their own, I stop using it and harness my skills in battling these creatures head on. I’m satisfied after that; always remember that I am not forcing you to follow my footsteps, if you want to use the Summon, Shroud tech it’s really up to you. There are dozens of guides or videos at Youtube regarding this method. Follow your heart and standards.

(DV: 1 two species speed run)

Characters

Set Fang as the leader and she will deal tremendous amount of damage against these tutles, Vanille for her debuffing talent and Snow in casting Daze for damage bonus, making the turtles cry in pain.

Equipment:

Fang:
Weapon is Star level Kain’s Lance (Preferably Dragoon Lance or Taming Pole) or what you currently have. For accessories, give her Morale Talisman, Star level Gaian Ring, Sprint Shoes and a Genji Glove. Do not replace any accessories among the three characters. The whole process was calculated and designed already for smooth outcome and you don’t want to outbalance it do you?

Vanille:
Weapon is Star level Nirvana (Strictly from Belladonna Wand for its effect.) For accessories, Magistral Crest, Gaian Ring, Sprint Shoes and Genji Glove.

Snow:
Weapon is Star level Save the Queen (Paladin). For this matter I prefer equipping him with weapon characteristics near to Snow’s nature. (Being a brawler, sentinel) I want to respect him by not forcing him to equip such as MAG base weapons and forgetting his physical strengths the entire game. I am aware that he is a Saboteur in this fight and has MAG boosting accessories. I will defy my own standards by equipping him a tier three weapon came from Feymark. He has a role to play this time and I compensated it with accessories that will help his mission but not to take his identity. Of course follow whatever your heart is telling you. Continue, for accessories x2 Magistral Crests, Gaian Ring and Sprint Shoes.

Paradigm Decks

We have only four decks for this battle.

1.) RAV, RAV, RAV (active deck)
2.) COM, MED, MED
3.) SYN, SAB, SAB
4.) COM, COM, SAB

Procedure

Watch the video above if you haven’t played it yet. Follow all the steps prudently so you will not run into any problems. I stated that all of this was calculated already including tactics. One mistake can make a huge difference. Do not worry, it’s not difficult, you just need to track all the steps by heart.

Things to Focus on

I will list and explain all major steps so you can focus and don’t lose track, aside from just watching the video. Take note that this guide will explain all possible causes of failure that other guides didn’t bother to elaborate. I spent so many hours looking for these chances of failures and now my goal is for you to be aware and not ending up like me, wondering why I am failing so many times in the past. Stability is always my goal in every guide that I am working with. If things go wrong, don’t be shy to hit restart.

Adamantortoise:

1.) Tri – Disaster Deck:
Hit and stagger the Left Leg with 9 Thunders (Don’t exceed). After that,      quickly hit “Repeat” on the Right Leg as the first stomp hit you, making the two A.I. (Van, Snow) change their target, stagger it with 11 Thunders this time. Quickly, change deck.

2.) Discretion Deck: Drop a Highwind on left leg first and then “Repeat” on the right one. Immediately after it hit, change your deck. Take note that the targeted leg, must be on the ground or else you will not damage it enough that will ruin the process. Another thing, There are cases that even that leg is completely on the ground, Highwind will not deal “double damage”.

I want to lessen this negative instances that is why we need to hit the Right Leg with 11 Thunders instead of 9. With enough Chain Bonus or %, even if the Highwind deal a single damage, it will successfully kill the Right Leg. One last thing, Fang’s life must be “green” before Highwind hit and not in caution “yellow”. When her HP is at green, attacks are augmented therefore stronger attacks she can offer (it applies to all characters) especially when dealing with the Right Leg, we need fire power. But if you want less time, stick to 9 thunders but it is risky.

3.) Espionage Deck: Cast Haste, Bravera on Fang as soon as she has been damaged by the tortoise’s fall or else the command will be “cancelled”. Haste, Faithra on Vanille and hit “Repeat” on Snow. Observe carefully and wait Imperil to stick, change deck immediately. For speedruns, battle time will be affected on how long the Imperil will stick (assuming that you did all the steps perfectly), so restart if it is taking too long.

4.) Tri – Disaster Deck: Hit “Repeat” and blast and stagger its head and fill the chain gauge with 17 Thunders or less (almost 3 full ATB Gauge).After the last thunder, quickly change deck (Chain Gauge is around 950 – 970%).

5.) Devastation Deck: Lightning fast hit “Auto-Battle” then finish the tortoise.

For Adamantoise:

Basically, all the tactics are the same compare to tortoise with slight additions, except this guy is very unstable. Talking about the stomp attack occurrence, he can easily tip you off the process, but the key is, sticking to the plan even if you're interrupted by his stomp or the commands were executed sooner than you’ve expected. Be sure to time every move that you’ll make. As I’ve mentioned tactics are very the same we just need to add a little bit more.

5.) Devastation Deck: Because of having a lot more HP than Tortoise, we will add a finishing Highwind at the end of our attack and polish the job. Just hit “Repeat” after the first attack and the turtle is done for.

Personal Comment:

It seems difficult at first, but if you will keep practicing and time your attacks carefully, this is actually an easy battle. With this kind of setup, these creatures can be pawned more than a minute. My fastest time for Adamantortoise was 1:22 while for Adamantoise was 1:29 (see the video above).

For more details how to switch paradigms and attacks effectively, watch and observe my video above. Hope you find this guide useful and thanks for reading. I want to thank God for letting me write this guide and for lending me wisdom. Keep in mind I did not discover these procedures by my own; the credit belongs to whoever discovered this and to the members of Gamefaqs. I developed it for better results and for clarity (other guides don’t have) so the user can practice this with ease.


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